And so that decision really helped establish and empower our mod community to start growing.
'Everyone had access, at retail, to build a mod. ' Morrowind had two discs it had the game, and it had the editor right there,' Burgess said.
That commitment was renewed with the 2002 release of The Elder Scrolls 3: Morrowind.
Modding has been part of The Elder Scrolls series since 1996, when Bethesda released The Elder Scrolls 2: Daggerfall. That $2 piece of content is a part of his career for which he is sorry, and also not sorry.Īt this year's Game Developers Conference, Burgess explained how Bethesda's commitment to building a community of modders contributed to the success of The Elder Scrolls and Fallout, and how the structure of their game itself helped them have success early on with DLC. Joel Burgess, senior level designer at Bethesda Game Studios, was part of the team that made The Elder Scrolls 4: Oblivion's now-infamous horse armor DLC.